Showing posts with label Alba topography. Show all posts
Showing posts with label Alba topography. Show all posts

Friday, 18 July 2014

New Campaign Map

Northern Wars Campaign Map
I've been working on a re-vamped (close detail) campaign map for the War of Rulership campaign which I have now finished.

With a high resolution and multiple layers I can edit, alter boundaries and zoom in and produce detail maps to my hearts content.

I'm now going to transpose a separate layer for army and troop positions and movements and the campaign action can notch up a gear.

With the progress on the campaign pretty slow but steady the first winter is drawing to close and things are hotting up with a few surprises, even for me (which is nice) so reports on the War will finally begin to appear soon.

Tuesday, 1 November 2011

Alba World Map

Not having huge amounts of time available, my updates on all things Lornian have been a bit remiss of late. I have recently managed to get the first 'draft' as it were of the colour version of the Alba World map

ALBA
The map shows the area largely used for previous D&D campaigns from many moons ago and encompasses the majority of the area with the Barriers. (The enitrety of that will be another map in the fullness of time).


Having got this map done it can now form the bases of future, more detailed maps which all help delineate the concepts.


A illustration of this is the map produced detailing the area to be used for my Solo Campaign for the Northern theatre of the War of Rulership.

Campaign Theatre
Things start to take a bit of shape.


The other progress I've made is again a tidy up of an old map which details the various provinces and Dukedoms etc of the Lornian Empire which should be complete shortly.

Sunday, 10 April 2011

In the Beginning....

The World of Alba
The map of Alba that I used as the basis of all that came after. The main continents are depicted in outline and a grid super-imposed over to delineate the sub maps which go into more detail of the relevant area.


There are a total of 169 of these sub-maps, some with more detail than others. Now that I have the technology, technology that I would have died for when I was making these maps, I can look at resurrecting the maps, repair damage and wear and tare and update and in some cases complete the maps that have been done to date.